Minggu, 13 Juli 2014

[Q886.Ebook] PDF Download Swift Development with Cocoa: Developing for the Mac and iOS App Stores, by Jonathon Manning, Paris Buttfield-Addison, Tim Nugent

PDF Download Swift Development with Cocoa: Developing for the Mac and iOS App Stores, by Jonathon Manning, Paris Buttfield-Addison, Tim Nugent

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Swift Development with Cocoa: Developing for the Mac and iOS App Stores, by Jonathon Manning, Paris Buttfield-Addison, Tim Nugent

Swift Development with Cocoa: Developing for the Mac and iOS App Stores, by Jonathon Manning, Paris Buttfield-Addison, Tim Nugent



Swift Development with Cocoa: Developing for the Mac and iOS App Stores, by Jonathon Manning, Paris Buttfield-Addison, Tim Nugent

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Swift Development with Cocoa: Developing for the Mac and iOS App Stores, by Jonathon Manning, Paris Buttfield-Addison, Tim Nugent

Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch.

Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn.

  • Learn the OS X and iOS application lifecycle
  • Use storyboards to design adaptive interfaces
  • Explore graphics systems, including the built-in 2D and 3D game frameworks
  • Display video and audio with AVFoundation
  • Store data locally with the file system, or on the network with iCloud
  • Display lists or collections of data with table views and collection views
  • Build apps that let users create, edit, and work with documents
  • Use MapKit, Core Location, and Core Motion to interact with the world

  • Sales Rank: #872459 in Books
  • Published on: 2014-12-29
  • Released on: 2014-12-19
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.19" h x 1.07" w x 7.00" l, .0 pounds
  • Binding: Paperback
  • 474 pages

About the Author

Jon Manning is the co-founder of Secret Lab, an independent game development studio based in Hobart, Tasmania, Australia. Jon Manning is a game designer and programmer who’s worked on all kinds of projects, ranging from iPad games for children to instant messaging clients. Jon is about to submit a PhD exploring the manipulation of online social networks.Jon is the world’s biggest Horse_ebooks fan (https://twitter.com/Horse_ebooks), and can be found on Twitter as @desplesda.

Paris Buttfield-Addison is a mobile app engineer, game designer, and researcher with a passion for making technology simpler and as engaging as possible. Paris recently submitted a PhD investigating how people use tablets for information management.

Tim Nugent pretends to be a mobile app developer, game designer, PhD student, and now he even pretends to be an author. When he isn't busy avoiding being found out as a fraud, he spends most of his time designing and creating little apps and games he won't let anyone see. Tim spent a disproportionately long time writing this tiny little bio, most of which was spent trying to stick a witty sci-fi reference in, before he simply gave up. Tim can be found as @The_McJones on Twitter.

Most helpful customer reviews

17 of 18 people found the following review helpful.
Good book if you are not new to Cocoa/Cocoa Touch
By davidissa
This book are for those already familiar with Cocoa/Cocoa Touch.
It does not use Objective-C, but it implies you are in a transition from Objective-C to Swift. When I say that it implies it's because from the beginning it assumes that you are already accustomed to the name of the classes and how to write an app.
I have some basic experience on Cocoa Touch and Objective-C so I could go on reading. This book covers lots of advanced topics from the first chapters, for example: on chapter 4 it starts covering some basic about views and UI, but it barely start talking about that one of the first examples of the chapter is how to add animation like gravity, snapping and a little bit of Core Animation. In my humble opinion that's for later, much later. I think you should build a basis on app development and then you go to advanced topics.

Anyway, if you are new to Cocoa/Cocoa Touch there are books easier to follow and grasp the basic concepts (even using Objetive-C), like 24h iOS Development by John Ray. It assumes that you don't know neither Objective-C or CocoaTouch and start working on examples to show you .

However if you already know the basics of CocoaTouch/Cocoa, and have written some apps, you will find lots of good information and code examples to improve your apps, and better understand some underlying concepts in Cocoa

11 of 12 people found the following review helpful.
Great primer for existing programmers
By Xander Klein
Excellent introduction for me.

I'm a C++ programmer and I wanted to learn Apple's new programming language. I picked this book up based on my enjoyment of past O'Reilly books and I have not been disappointed. The book covers a large variety of useful topics and mostly explains everything as it goes.

I particularly enjoy the chapters:
"Programming in Swift"

"SpriteKit"

"SceneKit"

"Working with the Real World"

"Working with Text"

I highly recommend this book to anyone who is already programming but wants to learn Swift. It is very concisely written and covers a lot of ground rapidly, but it doesn't ramp up too fast and knows its target audience well. The topics covered are varied and all are useful and relevant. My only possible complaint is that it mixes iOS and Macintosh development together, but this does not bother me as I want to learn both platforms. Fantastic book.

9 of 10 people found the following review helpful.
Indispensable Swift book
By Alicia Black
I was given the paper edition of this book as a late Christmas present and really enjoyed it but had to leave it at my familys house as my young newphew demanded to learn iPhone progrmming. I've since purchased my own electronic copy so I can read it at work. I found this book an excellent combination of Mac and iPhone programming and it introduces Swift in a good way. I am happy with the examples and found the code on Github very useful.

My only complaints are that it tries to cover Mac and iPhone fairly equally and often doesn't need to. The exaples are all excellent and the pretty is cleary and (extremely) concise.

See all 15 customer reviews...

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